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I found the alien! This was a neat bit of head-fuckery in a walking sim.

A testament to the map design that I didn't feel lost, which much be pretty difficult to get right in a game like this. If I had to make any suggestion it'd be the game could have used some atmospheric sounds

(2 edits)

I'm glad you enjoyed it!

Indeed, we hadn't put too much time into the atmosphere of the game due to time constraints, but luckily everything else turned out great.

I'm also glad to hear that the level design wasn't too confusing! During testing, I had some minor worries about players getting stuck in a few places, but it's good that it's not an issue for too many people.

Thank you for your comment!
~akhcade (Lead Programmer)