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Gorgi Games

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A member registered Mar 24, 2017 · View creator page →

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(2 edits)

I'm glad you enjoyed it!

Indeed, we hadn't put too much time into the atmosphere of the game due to time constraints, but luckily everything else turned out great.

I'm also glad to hear that the level design wasn't too confusing! During testing, I had some minor worries about players getting stuck in a few places, but it's good that it's not an issue for too many people.

Thank you for your comment!
~akhcade (Lead Programmer)

(1 edit)

Thank you for your interest and feedback!

We were short on time during the polishing stage, so we didn't have enough time to add too many sound effects, or any music. I actually did make a music track for the game, but it ended up being kept out of the release. This will hopefully be a bigger focus to us for future games that follow this kind of style.

There is actually a way to do vertical camera smoothing in 3D quite easily, I think. I just didn't find the time to make it yet. I will attempt to implement vertical camera smoothing for our newer games. (It shouldn't be too hard for me to do)
Also, your alternative ramp solution is actually quite a popular and convenient solution (I think Valve uses this method for most stairs in their Source engine), but our level designer doesn't typically implement that.

And no, there's no secret with the benches. Sorry for the red herring.

Again, thank you very much for your valuable feedback! We will be considering all of these things for future games of ours.
~akhcade (Lead Programmer)

(1 edit)

Sorry for the late reply. I uploaded most of the assets from our test project to GitHub just now, along with a description of how it basically works. https://github.com/akhcade/Seamless-Level-Loading-Test The basic idea is "after calling the load level function, we wait a frame before moving the player to his new correct position". Reply if you have any questions, thanks ~Lead Dev