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Cool idea, I do think it has potential. It's definitely best when you have a lack of expectations and go for a normal play on turn 1. I couldn't seem to beat level 4, wasn't sure what the right strategy was. I tried it quite a few times and couldn't get the hang of it. Also seems like the end turn detection is kind of wonky? It would say 2/2 turns taken, but not end the game until I moved my 3rd piece.

I'll try to figure out making a timer that ends  or restarts the level after a certain amount of time waiting for pieces to move after the last move is made. Right now using more moves is the only way to actually reset the level!

The solution to Level 4 is all about bouncing the Pawn off of the friendly Queen to hit the lined up pieces in the back. The game never really shows you that doing that is possible. I'll include a level that remedies that in a later build.