Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Terrific art style. I just love the look of the spartans' sprites and the ground sprites there's actually no sprites that I don't think are terrific. I love the juice on the swing. WOMP. I love the tween frames on the swing. You clearly know what you're doing with that; it feels MEATY I just fuckin love it. Sick particles in general. I like the fire as well. 

Now, the downsides of the combat. Hitting enemies is cool as heck, but I wish there was more of an indication when you GET hit. I would be fighting guys then suddenly go "Oh, wow, I have a lot of damage taken when did that happen"? Basically your only indication was the floaty red text over Leonardo. I almost could say what if you got flung back and your guy hit the ground? But that could be frustrating too. I'm flipping through dark souls videos to see how they handle the player getting hit, I think that's the same type of "hey you got hit" style you want. 

I wish I could manually advance ally text. The box seems like it's on screen for a while. 

I wish enemies didn't respawn when you're close to the fire. I kept getting mugged by invisible men and then I realized what was happening. Maybe you could safely just block respawns when you can see a fire? That can preserve the movie magic as well. Win win! 

I found the speedrun strat which is to just roll constantly. That's fun but you tend to aggro the whole map. That's how I discovered there's a manual safe zone around the wizard man at the lake. Ah ha! 

Ultimately I had to quit when I paused the game to write notes and couldn't unpause. Oopsies. 

Cheers for the feedback :)