Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Fun little retro vibe game ๐Ÿ˜Š! 

Gameplay 
The game reminded me of a very old game called "Moonlander" (I think) were you had to control and safely land a moonlander spaceship. It gave me good old retro vibes. Also with the retro line only graphics. It is a difficult game, but also challenging and fun and satisfying when you succeed to land straight up๐Ÿ˜„.

Graphics 
Simple but they do the job well. And it is a consistent art style throughout the game. Some (particle) effects on failure or success could be a bonus addition in the future maybe.

Audio   
The soundtrack is a bit soft in the background. I think it could be a little bit louder, but it did have a nice space ambiance. The small sfx add to it, but maybe a happy sound when you land correctly or some applause ๐Ÿ˜„.

Theme  
It is a fragile ship... I think that was the connection..๐Ÿ˜Š

Devlog 
Did not find one...? Would be fun to read how you made it.

Conclusion: Good nice job๐Ÿ’ช.

(1 edit) (+1)

Thanks a lot for your comprehensive feedback. Appreciate it.

As of the devlog... afaik that was optional. But it wouldn't have been that long anyways since I joined the jam in the final two to three days. The game was made in the framework Raylib. Which isn't a typical engine, which means it doesnt have an editor. So the levels were drawn out in MSpaint and then the coords typed into the level files manually. Which isn't at all a good way to do things, but I guess in jams you never do things the way you should be doing them.

Devlogs should have some secret information about games: so something that I intentionally like to leave in my games are devmodes. You can toggle it by pressing Shift+Comma. It gives you some extra visual information like framerate or the pivot of the space ship. Gameplay vise you don't burn any fuel while in devmode. And you can cycle through the levels with F2 (previous level) and F3 (next level). The mode was just for me so I could test things easier during development, but I left it in just for fun. It isn't part of the actual game though.

That's my short improvised devlog, I guess. Thanks again for your feedback.