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Ok, I think I understand what to do, but to me this game starts out so hard you’re likely to lose before you can even register what’s going on. Then it gets a bit easier. Still, I never really got the idea I was in control, since a lot depends on the initial position and that is mostly luck, I think.

At least it re-starts quickly. That’s an often overlooked feature.

Also nice chunky SFX.

(+1)

Yeah I agree. It was hard to create a good learning curve for the game within the 3 hour time frame, and also create gameplay that was both simple and that gave the player enough control. I tried to explain the controls and the objective of the game in the description, but a tutorial would've worked better. So, that's definitely an element of game design I will consider in my future games. Thanks for playing anyway!