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Quantum Clash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #3 | 3.771 | 4.000 |
Did you make it in 3 hours (put 5 by default) | #4 | 4.714 | 5.000 |
How well does the game fit the themes? | #4 | 4.007 | 4.250 |
Overall | #8 | 3.653 | 3.875 |
How much do you enjoy the game overall? | #9 | 3.064 | 3.250 |
Visuals | #10 | 3.064 | 3.250 |
Gameplay | #10 | 3.300 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2:59:37
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Comments
Ok, I think I understand what to do, but to me this game starts out so hard you’re likely to lose before you can even register what’s going on. Then it gets a bit easier. Still, I never really got the idea I was in control, since a lot depends on the initial position and that is mostly luck, I think.
At least it re-starts quickly. That’s an often overlooked feature.
Also nice chunky SFX.
Yeah I agree. It was hard to create a good learning curve for the game within the 3 hour time frame, and also create gameplay that was both simple and that gave the player enough control. I tried to explain the controls and the objective of the game in the description, but a tutorial would've worked better. So, that's definitely an element of game design I will consider in my future games. Thanks for playing anyway!
You picked antimatter as well :D. Great gameplay as well. Took me some time to figure out exactly what to do, as I was loosing really fast at first. But I did win the game in like 30 seconds or so. Good job on making a proper main menu (you went crazy with the title and that is really cool), and overall great experience.
Thanks! I'm glad you enjoyed the gameplay (I feared the controls would be too finicky), but I see how it can be hard to get the hang of it. For my future games, I'll make sure to be more generous to the player with regard to understanding the mechanics of the game and what they need to do.