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Nice work on the art and style. Everything works, though everything also felt really slow. From bullets, to reloading, to movement. Also, I felt like my bullets never traveled far enough. Have you tried speeding everything up a bit? See how it feels as more of a bullet hell type thing?

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I havent tried speeding it up, but that would have been an eventual goal.  Really the whole thing needs play testing and balancing, but I was still working on implementing core ideas when the jam ended.  I look at it as a basis for something in the future at this point.  Thanks for playing!