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hello, I think that has to do with the resolution. Which should be locked to 960x600. Are you maximizing it? I know that was busting it

I have the same issue, but I don't even see the speech bubble unless I maximise it.

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yea I am guessing that u calculate center of the screen or smth? cause if u start in fullscreen then the next button never comes on screen, but if u start not in fullscreen the next button doesnt come on screen, but u can press full screen and then see the next button (altho some of the speech is still cut off). U may also want to just use gameObject.setActive(false) or GetComponent<SpriteRenderer>().enabled = false (then the reverse when reappearing) rather than just trying to move it offscreen so u can use it later