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bezorp

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A member registered Jun 02, 2021 · View creator page →

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I loved it.

Definitely stirred some old familiar feelings of playing on a Gameboy. I got way more invested in the simple story than I thought I would, too. Really really well done!

it's my fault for not being clear. When I said "nerve wracking" I meant stressful in a good way! The delay QTE input was perfect. :)

Challenging in a most unusual way. It's difficult to focus on which keys you're supposed to be pressing, and not just reading the interesting text in the thought bubbles. So that mirrors the process of writing quite well - idle thoughts v. pressing keys. ;)

Although I found myself wondering if my keyboard was registering my inputs as the number of thought bubbles increased. I didn't feel like I was always having an impact sometimes, but I could have just been pressing the wrong keys. It ended up being more frustrating than probably intended, though that might be my old laptop's fault.

Chill atmosphere and nice sound effects. Really creative concept. Well done!

Creative and frustrating! I really felt the lack of control, trying to get these layabouts to complete tasks! Presentation is also very good for such a short jam. Also appreciate the detailed attributions in the credits - that doesn't happen a lot.

First play was very difficult. I wasn't able to get them to finish more than 1 or 2 tasks.

Despite the frustration, this entry gets high marks from me for really trying to come up with a unique take on the limitation. Well done. 

Looks cute and funny, but I couldn't figure out how to play it unfortunately. I just kept clicking on the "!!" icons, but wasn't sure what that actually did, if anything.

I have the same issue, but I don't even see the speech bubble unless I maximise it.

Glorious concept, and very fun to puzzle over. I loved trying to shave time off of my actions. Charming pseudo ASCII visuals, too.

Short and sweet, and I could have played for longer. I felt like I was just figuring it out when it was over.

Game genre doesn't break any molds, but theme and execution is good. Smart move, leveraging the design of an existing genre.

Also, killing Nazis never gets old.

Nerve wracking! Even once I figured out how to progress, I found myself trying to press Q and D too quickly, which only slowed me down more!

Unfortunately I couldn't figure out how to get over the first pit. It appears you're supposed to jump over it maybe?

Loved the atmosphere. Fun and joyful. I think it was exactly long enough for a game like this, too.

Incredible experience. I don't know if it was supposed to be part of the game, but I found that during the climax my selected actions didn't match what actually happened, so that was a bit confusing. Maybe it was on purpose!

Again, excellent work, especially for a first game!

Cute art and very very playable. Nicely done.