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A jam submission

Drudger's fleeView game page

Jam #2 - Mini Jam 93: Vacation
Submitted by KunamarOo, D4sh_Kei, Padamm — 1 hour, 31 minutes before the deadline
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Drudger's flee's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#193.3333.333
Presentation#223.0003.000
Use of the Limitation#233.1113.111
Overall#252.9172.917
Enjoyment#382.2222.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Padamm, D4sh_Kei

Software used
Unity

Use of the limitation
By the QTE systeme associated to obstacles. (Normaly) Obstacles are built by the QTE system and permit the player to continue his travel

Cookies eaten
We didn't have cookies =( But Chocolat bar yes !

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Comments

(+1)

Great Job! Check out my review of you game at https://www.twitch.tv/scalphamission

Developer (1 edit)

Thanks a lot ! I'll check that !

Submitted(+1)

Very creepy art so cool!! Gives me anxiety which I imagine is intended!!! like the idea keep up the good work!!

Developer

Thank you ! Glad you felt this actually ahah ;)

Submitted(+1)

It’s a shame that it’s not finished but I like the idea of a chasing thing while you try to escape. If you balance correctly the chase with the difficulty to move forward, it would be nerve wracking but fun. Just adding sounds would improve it a lot too.

Developer

Thx for your feedback !

Yeah sound was obviously planned, and I haredly hope we will succed to give you a better version with balance, better lvl, and real immersion =)

Submitted

Nerve wracking! Even once I figured out how to progress, I found myself trying to press Q and D too quickly, which only slowed me down more!

Unfortunately I couldn't figure out how to get over the first pit. It appears you're supposed to jump over it maybe?

Developer (1 edit) (+1)
Sorry by advance, my english is not verry accurate, don't hesitate to ask me if something is not, or difficult to  understand, I'll try to rephrase as best as I can

My appologies for your Nerve wracking, I can understand that reaction

Unfortunately, for the moment the QTE system is not really accurate, and we don't have a realy good feedback of what to do when you fail, and that make the experience a bit confusing.

If you want to try again, try to press the right key arround 0,5s after input appear. 

The goal of the game was to create a stress situation created by the contraste of the chase, and the need to calm and slow down asked by the QTE system

Actually, when you'll press the right key, you will go up a bit, and when you fail, you will go back by the force of gravity.

We will correct and polish this system in future version, which I hope you will enjoy

Submitted

it's my fault for not being clear. When I said "nerve wracking" I meant stressful in a good way! The delay QTE input was perfect. :)

Developer (1 edit) (+1)

Oh okay ! Sorry for misunderstanding x)
Cool so ! We'll still polish that, but I'm happy to see that the feeling we wanted to transmit is present, despite the unfilished work =)

And thx for your feedback btw !

Submitted(+1)

Though it's unfinished, the general tension generated by climbing ladders while being chased by that thing is quite effective! I hope your continued work on it goes well, and I certainly sympathize with scheduling troubles.

Developer(+1)

I realy appreciate you've felt that, that was exactly the goal, even if the excecution is not at the level we wanted

I hope we will succed to product a "complete" version =)

Thanks for your feedback !