Indeed, Wolfy was meant to be “hard to play” and the next character - Squirrly is supposed to be even harder. As I’ve managed to get the same high-score with Wolfy as with other characters (around 4k for me, also surprisingly consistent on Android where inconveniences in control are extreme) I thought it’s balanced, but indeed increasing the rewards is a good idea.
Also, maybe you could come up with an idea “what exactly is frustrating”? The long recharge time or slow movement speed, or both? I also feel that it’s kinda takes too much effort, but increasing the rewards alone may not be enough to compensate for that. My first guess would be that speed is the major culprit, as it doesn’t really serve a lot of purpose here + slower movements make the game a bit more tedious. WDYT?
(UPD) And I’ve forgotten to add one more mechanics to Wolfy - she is supposed to kill all enemies nearby when losing clothes.
Skins system is possible. Not something too dramatic, but changing the main tone of the character is definitely doable, even without too much effort. I’ll see how to in the nearest future. For clothes it’s more complicated as they contain several different colors and simply colorizing them may be not enough. (UPD: Ok, I think I know how to change different colors on the clothes independently)