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Just finished up some movement for the game. Have some running and jumping and landing. Right now I'm using a capsule collider for her, but I think I'm probably going to end up using a box collider. The capsule feels bad when trying to jump near edges, so a box that's slightly larger than her footprint will probably make it feel better. Anyway, here's a gif with some of the movement in action.

Oh, also, some variable height jumping is in play too. It's already starting to look like a game and it's barely been 24 hours while doing the day job as well. (maybe 5-6 hours)

I think my next thing to tackle is parallaxing the background. From there probably basic collectible (like coins), then basic enemy. I think that will be my goal to get done before the weekend starts.