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(1 edit)

Hey dev, I'm currently on chapter 6. One of the enemies in Chapter 6's maze seems unreachable (No arrow tiles point to the tiles required to reach the enemy). Is it a bug or is designed that way...?

(+1)

Each time you defeat an enemy the maze arrows change a bit, and that enemy can be locked out.
But that enemy is optional and won't make any difference defeating him or not.

Thanks for the reply. I figured it our eventually and restarted the chapter from an earlier save lol.

The game was fun and I enjoyed it a lot! A small suggestion here: the main storyline by far feels pretty linear, and there isn't much to do other than matching NPCs together. I think maybe you could add, say, some RNG events throughout the game to spice it up? For instance, having Dave and Zane show up at dorm bathroom together by chance and let players read some flavor texts about their business ;)

Also I hope there could be more bottom enemies / bosses, or maybe like how it is with the upgraded gold demon boss, let players have it both ways :D

(+2)

I have several ideas for content to add, but not that much time to make them, so for now I'm focusing on the story, maybe once that is finished I can start to add extra bits and more enemy interactions.