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(+1)

fun game! feels very polished for a demo. color scheme and pixel art is very nice and the backgrounds are really comfy! (also the trap part's music bops)

 i found myself not really understanding when to use vic's projectiles and not learning how my moves interact with the enemies very well, but i can't tell if that's cause it wasn't properly taught through the level design or if im simply daft and didn't really catch it cause i was going at a fast pace.

two questions: how long have you worked on this game for, and do you plan to sell the full game?

(+1)

I've been working on this game for about a year now. This demo is only a small part of it. The full game will be released for free.

As for the moves, the projectiles are intended as a safe way to hit enemies from a distance. The other moves allow you to bounce off enemies if used in mid-air while also restoring your dash. I did design a section at the start of the demo with the intent of teaching this mechanic, though since the enemies die in one hit to a projectile and you don't need to dash to reach them, it might have been easy to miss. I also should've explained that dashing into an enemy bounces you backwards. I'll admit that the tutorial wasn't quite detailed enough since it was added quite late.

I'll incorporate a better tutorial in the full game.

Thanks for the feedback!

really good work