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(1 edit)

I just wanted to report another bug/problem: If a tile didn't have all four directions passage set in tileset (like ladders/stairs for example), then events have a problem with setting a path. My event didn't wanted to go through these tiles. I set them to four/all directions and they can now. 

I think this may be useful for dev and others. Thanks. 

Thank you for bringing this to my sttention, ill restructure the path map to take into consideration directional passagein the coming update :) 

As always, thank you for your hard work :))

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Happy to do it! I want everyone to have things just the way they like, will do my best to make that  happen.

Yep Region Restrictions comparable 

V1.3 released, experimental so tell me if anythings being wackY!

I've successfully gotten directional passability into the system, but due to extra cpu usage based on map size, i've made it optional, you add to the map notes you wish to use ladders or anything else with limited directional passability:

<KoTC Advanced Pathmap>

And that map should allow you to do complicated pathfinding if all is in working order :)

V1.3 Experimental massive update, many commands added for a variety of pathfinding, added option to detect directional passability of tiles on specific maps for performance purposes.

Thank you, will update and use it for sure! :) My maps are rather small, so it should be fine.