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boss 1: 47s
boss 2: 45s
boss 3: 37s

incredibly fun concept! I think visually its being held back a bit by the fact that you are using pixel art but not a pixel camera. but the slight 3d perspective has a cool vibe to it.

gameplay wise I think you punish the player a tad too much for taking damage. when the ship is transparent I cant shoot, but normally that sort of visual effect would make me think that im immune, which im not here.

regardless, really good work. boss 3 was very fun!

(3 edits)

Thank you for playing and nice timings for each boss :)

As for the damaged state of the ship, you are immune during that state. It just doesn't last for very long though