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I liked it - the murky low-poly, billboards and chunky pixel aesthetic. There was a bit too much traipsing back and forth though I thought, although it's interesting to have so mundane a task and then, I guess, inadvertently cause a masacre?

Thanks very much, that's great feedback! Yeah I was trying to subvert the usual 'quest' narrative somewhat. Like, maybe you shouldn't just go and do what some rando dude wants