a good, original spin on a memory game, and a cute theme :)
Ok, that's cool, thanks!
Mine'll hopefully be a piece of Interactive fiction in a D&D-alike setting where you try and get job and make money without adventuring in an economy that's entirely geared towards adventuring.
But I'm struggling with scope creep at the moment and need to cut it down if I'm going to finish it, so we'll see...
So, I saw this Jam on twitter and though it looked cool, and I started making my game. And then I saw submissions start to come in, and they're all pen-and-paper rpgs. Is this jam only for pen and paper stuff? Am I hanging around in the wrong place???
(I mean, I could try and do a pen-and-paper one, but I wasn't planning to)
So, I've been slithering slowly eastward now for more than 15 minutes, reckoning that if I had made this game I would have put something there, far far away, for the one fool stubborn enough to keep plodding onward, and also in the knowledge that the more intelligent (any maybe even more honest) thing to do would be to just make it go on forever. Either way, fair play to you, I believe that I've been beaten.
Oh, that was really beautiful.
The story is good and engaging, but it's the interaction that really appeals to me... the way pages resit being pulled off, just a bit; the tone which plays every time you do; and the way it floats down out of view, really great. The pacing also is spot on, there are just enough empty days to let anticipation build and to give the feel of real time ready to pass. Fantastic work.
I really love the style, it's beautiful - especially the environments. I had a few problems playing it though... there's a big lag in the transition between the bus stop and the cliff, and then I went off the right side of the screen in the bar and couldn't get back again.
Some lovely language in here, 'a saint's venerated scraps'. And my hat is coloured saffron, that's pretty cool :-) The world is delightfully weird.
I failed to find find more than one ending, but I don't have a lot of experience with IF, so I'm probably missing something obvious. Cool game.
I liked it - the murky low-poly, billboards and chunky pixel aesthetic. There was a bit too much traipsing back and forth though I thought, although it's interesting to have so mundane a task and then, I guess, inadvertently cause a masacre?
Best name: Erasmus Badger
Best death: Longing
What a neat thing :-D
I feel like it needs a few more causes of death, either that or something to fudge the randomness a bit and make them less repetitive