Thanks, means a lot
Recent community posts
I'm really into this.
The music is amazing, and the maze design is great - I love being able to see the three goals from the first screen and then working out how to get to your chosen one. The blue zappy-dude puzzles aren't terribly difficult, but you have to think enough to make them fun; and I like how you play with scale. Colours and sprites are cute too.
I've just released a new game, Hamlet
It's a small game about exploring little villages, learning about the lives of the people who live there, and wondering what exactly it is that the Evil Archmage Biffo gets up to in his tower.
It has pretty drawings and many little stories to discover
Ok, that's cool, thanks!
Mine'll hopefully be a piece of Interactive fiction in a D&D-alike setting where you try and get job and make money without adventuring in an economy that's entirely geared towards adventuring.
But I'm struggling with scope creep at the moment and need to cut it down if I'm going to finish it, so we'll see...
So, I saw this Jam on twitter and though it looked cool, and I started making my game. And then I saw submissions start to come in, and they're all pen-and-paper rpgs. Is this jam only for pen and paper stuff? Am I hanging around in the wrong place???
(I mean, I could try and do a pen-and-paper one, but I wasn't planning to)
So, I've been slithering slowly eastward now for more than 15 minutes, reckoning that if I had made this game I would have put something there, far far away, for the one fool stubborn enough to keep plodding onward, and also in the knowledge that the more intelligent (any maybe even more honest) thing to do would be to just make it go on forever. Either way, fair play to you, I believe that I've been beaten.
Oh, that was really beautiful.
The story is good and engaging, but it's the interaction that really appeals to me... the way pages resit being pulled off, just a bit; the tone which plays every time you do; and the way it floats down out of view, really great. The pacing also is spot on, there are just enough empty days to let anticipation build and to give the feel of real time ready to pass. Fantastic work.