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Eldridge Misnomer

A member registered Nov 13, 2016 · View creator page →

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Thanks, means a lot

Extremely good

Genail, bastante divertido!

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I'm really into this.

The music is amazing, and the maze design is great - I love being able to see the three goals from the first screen and then working out how to get to your chosen one. The blue zappy-dude puzzles aren't terribly difficult, but you have to think enough to make them fun; and I like how you play with scale. Colours and sprites are cute too.


I really enjoyed it.

So good, I loved it, the art is exquisite.

Loved it! So hungry now...

I've just released a new game, Hamlet
It's a small game about exploring little villages, learning about the lives of the people who live there, and wondering what exactly it is that the Evil Archmage Biffo gets up to in his tower.

It has pretty drawings and many little stories to discover

I liked it a lot, especially the sparse aesthetic. The birds are great, and the use of shadow too.

I have just used this to try to explain the British to my French GF. I dunno if she's got it yet, but I think it's an important stepping stone

Real nice!


a good, original spin on a memory game, and a cute theme :)

Ok, that's cool, thanks!
Mine'll hopefully be a piece of Interactive fiction in a D&D-alike setting where you try and get job and make money without adventuring in an economy that's entirely geared towards adventuring.
But I'm struggling with scope creep at the moment and need to cut it down if I'm going to finish it, so we'll see...

So, I saw this Jam on twitter and though it looked cool, and I started making my game. And then I saw submissions start to come in, and they're all pen-and-paper rpgs. Is this jam only for pen and paper stuff? Am I hanging around in the wrong place???
(I mean, I could try and do a pen-and-paper one, but I wasn't planning to)

Thanks a bunch!

I'm getting the same error a lot:

"Line 1381 (in main module)
Subscript out of range

I mean, obviously the chicken did it.

What a great title, and such a sense of urgency. Brilliant. Pallet was spot-on too.

Oh GAWD, that was horrifying.
Well done.

So great! What a rich inventive collection, very impressive.

So, I've been slithering slowly eastward now for more than 15 minutes, reckoning that if I had made this game I would have put something there, far far away, for the one fool stubborn enough to keep plodding onward, and also in the knowledge that the more intelligent (any maybe even more honest) thing to do would be to just make it go on forever. Either way, fair play to you, I believe that I've been beaten.

This is brilliant. I love the sparseness of your style, really understated and cool. The carpets, in particular, are lovely!

Oh, thanks a bunch :)

Oh, that's super cool!
Thanks for sharing the photos, glad I'm not the only one :D

Aww, thanks :)

Thank you! :)

I tried to hit a number of different tones and wondered if the bones line was one too far, glad it tickled someone.

I know, right, absolutely inscrutable!
(thank you :))

Excuses Galore!

My new game is out now.

It's a staying-at-home simulator, an interactive excuse generator, in which your friends try desperately to invite you out and you resist with all your might.

Here's a trailer:

And there's also a little Let's Play.

Nice. The snail avatar is really neat.

Nice. I love the giant snail.

Oh really nice, I liked the unusually detailed aesthetic, and the writing was pretty great.
All those endings too, I think I found six different ones, and all of them good.
Great work.

Lovely, I really like the singing rose. and the snail avatar too.

Oh cool, I really like the style - especially the dramatic colour contrasts, and the cool wind-battered trees

Brilliant, I loved it.
Shades of The Witness but much more relaxing.

Really brilliant neat bit of design here. Loved it.

Oh, that was really beautiful. 
The story is good and engaging, but it's the interaction that really appeals to me... the way pages resit being pulled off, just a bit; the tone which plays every time you do;  and the way it floats down out of view, really great. The pacing also is spot on, there are just enough empty days to let anticipation build and to give the feel of real time ready to pass. Fantastic work.

Done. Hope it helps.

C'est chouette. Je l'ai bien aimer.