I had read good things about this game system a while ago, and it's true that it has something to reconcile me with Blades in the Dark, with its impeccable mechanics but with its deceptively heroic and really gnarly narrative. Here it's a version of the thing that is both simplified and transformed like modeling clay that is offered to us: a flexible and inventive system, allowing probably quite a few styles of games without too much effort. I read all this with a purely theoretical interest, but if I were a fan of systems to keep on hand for improvised games, mole.mole would certainly be on my list.