As usual, the feel of the fights are just fantastic! It's nice to see some extra flair in the cutscenes too, they were plain ol' hilarious and paced about perfectly. The second fight was definitely the weaker of the two, as it was a lot more waiting and I felt a little more at the whim of the physics, but overall, it's a solid foundation! I'll be revisiting this when the full version releases!
Hey thanks again! And great feedback!
Thats a really good perspective on the Boat-King fight, kinda realized now that its a bit tedious if you dont know what to do, baiting out the attacks can be kinda slow. Intresting, the 3 like joke characters where more fun than the giant king mech!
You can wall-run up its leg though when he does that standard sword-into-the-ground move, a lot easier and you wind up right at his head! But yeah definately gonna make that fight more exciting it seems. At least the segway was fun, hehe.
Really impressed that you figured out the sign-throw into an air-attack! Probably the most fun move-combo you can do!
Yeah, gonna add some more combo-food enemies as filler matches, think Im gonna structure it like 2 filler matches then a boss and some neat story-missions in between as well.
You did a perfect voice for the E-Tier manager btw! Really glad the cutscenes were enjoyable, had to set up a pretty crazy game-universe so Im glad the cutscenes made it work!
Thanks again! Your feedback is super good since Im the only one play-testing, so I have no idea how others will experience it.