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Had fun with this one! Curious to see how you'd implement multiplayer, there may not be enough content to warrant it yet. But the game was well done, loved the sound design especially, and the simplicity of the core mechanics. Needing to repair the transmission to continue the countdown is a smart way to break up the monotony.

Shooting wasn't so great, but my main issue was how small the cameras were to click on. Also the responsiveness of the units since they would sometimes not go to the location unless I was clicking exactly on a precise spot. Would love to see a little more wiggle room with the clickable area. Tons that could be expanded here, but don't add too much. A part of its charm is that it isn't cluttered. Will probably go back and play it to see how it ends when you win since I didn't have time. Good job!

LOL, awesome video tenchfroast. Thanks for playing!
Really appreciate the thorough feedback! For multiplayer I've added a couple extra things to do around the lab so there'll be more purpose for each player; planning to have that released before the end of August :). I hope to add more content and polish to the single player, but have been putting my efforts towards the multiplayer update at the moment. Thanks again!