Thanks a lot Beorn! I can see the similarity now that you mention it LOL
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Thanks for the feedback, matrix!
For the Engineers, you'll have to direct them towards broken transmissions and they should take care of the rest, although they could probably be a bit smarter. I've gotten complaints about not being able to replenish ammo from friends as well, so I may be releasing an update in the future to address this. Thanks for playing :)!
I haven't been working on Control Room lately because it hasn't been getting as much attention as it did when it first released. If enough people were interested I'd certainly be willing to add more maps, but at the moment it seems I'm better off trying to release other projects I have on the go.
Ah shit, good catch. Do you happen to remember what happened when 1 person escaped? It's hard for me to test because my playtest buddy is on vacation :(.
Edit: Think I might have caught it. Looks like spectating is messing up? Looking into it now.
Hey ct, it's both surprising and awesome to hear that you've been waiting for updates! I meant to release the multiplayer update last week but had to post-pone it due to a short vacation. Currently I'm just sorting out some bugs but am hoping to have the multiplayer update released tomorrow :)!
I don't expect the multiplayer lobby to be very active, but hopefully it'll provide a fun experience for those that wanna play with a group of friends at the very least. From what I've managed to playtest with a friend, I've certainly found it to be quite fun.
LOL, awesome video tenchfroast. Thanks for playing!
Really appreciate the thorough feedback! For multiplayer I've added a couple extra things to do around the lab so there'll be more purpose for each player; planning to have that released before the end of August :). I hope to add more content and polish to the single player, but have been putting my efforts towards the multiplayer update at the moment. Thanks again!
Thanks for playing Raithias! The tutorial could definitely be better, I've seen some people have a bit of difficulty understanding it- but I also didn't want winning to be as obvious on the first try, that way the player is able to experiment and strategize over a few tries :).
Thanks! Really glad to hear you enjoy the game :). I had a lot of ideas for more maps with vastly different environments and experiences, but because I'm solo developing and currently enrolled in my co-op term, I only have a few hours per day to work on the game :(.
However, I am currently working on multiplayer that will have a lot more side objectives in a larger map and can be played by 2-16 players per room. You can choose to join random rooms or create password protected rooms if you'd like to try beat it with your buddies. It's hard to predict when it'll be done, but I've made a lot of progress on it and am trying to release it as soon as I can (before people lose interest lol).
Thanks a lot for the feedback too! I try to release updates while I work on multiplayer, so I'll at least have the soldiers balanced by the next update :).
Thanks for playing StepVibes! The music was actually made by a friend of mine with his soundcloud in the description if you wanna hear more LOL. Sorry you didn't like the gameplay as much, but the video was still very entertaining!
Thanks a lot NathanBlake! I noticed you had unlocked the Fallen track, congrats on the win ;). Having other soldiers, monsters, and issues would certainly be a cool idea, I'll definitely see what I can whip up. Thanks for playing!
Awesome video EyeDisconnected, really glad you liked it! You did actually play it as it was intended :). Even though there's an objective, the game is designed to be played in whatever way the player finds most fun- kinda like obeying traffic laws in GTA.
That was awesome LOL. Glad you were able to win and unlock a track! I got worried when you were down to the last 30 seconds or so. The soldiers being bad shots is definitely a comment I get a lot, so I'll try make them a bit smarter in the next update ;). Thanks for playing ProofreadFire!
Really liked the Let's Play! It's always fun to hear when people enjoy the game. It's true, the game is very hard- probably too hard at the moment. I really appreciate your feedback, critiques and suggestions. The game, while considered to be complete, is also in a very basic form and has a lot of room for improvement. As such, your feedback will be used to guide the development of future updates :).