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Hello. Thank you for your plugin. Is there a way to check if the player/event has reacher the spot, and then do something different? For example switch GOING to OFF?

Hey there! You are welcome :) 
Only when you use a player touch event on a below or same level as player event that is the destination at the moment. But you have given me a good idea, I will implement being able to set a switch or variable to a particular value upon arrival if one wishes in the next patch!

Thank you so much for this, and for a quick reply! Can't wait then :)

Happy to help, I have added the feature you spoke of in the V1.2 update, all seems to be in working order ^^

Thank you! I'm trying to implement the new feature, but it seems not to work... I mean, the event does not even start pathfinding. Is this okay? "KoTCPathfindToCoordinates(1, 20, 7, ssa, 1)" I want event 1 to go to X:20, Y:7 and then, turn self switch A to on.

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You are welcome, I am sorry you are having errors.
I have hunted down the specific problem you were having, and tested the plugin command and its functioning fine now in V1.21!

You follow instructions really well, the script call would have worked if I wrote my instructions properly, I forgot to include that when you write :
ssa
in the script call, it should be surrounded by quotes so its a string, like "ssa", but the plugin command can be just ssa
Thanks for reporting the issue, let me know if you have any more. :)

Ooohhh... I'll try with "ssa" then, thank you again for a quick response and help! 

I tried the 1.21 version and it works like a charm now! It's so super-useful with the latest update, thank you so much.

im very happy to hear that you are  pleased with the script, that it is operating correctly:)  Youre welcome!

Tried to use plugin instead of script, but there is an error and the game crashes. Cannot read property of "undefined" this time.