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Today I spent my day teaching people how to fish.  Fun, but exhausting.  So exhausting that I decided I was just going to focus on getting Achievements implemented.  And they work!  Well, there's no pop-ups...because that's a bit out of my ability, believe me I've tried...but still, there's Achievements!

I also decided that there wouldn't be any loyalty quests.  That would be too many resources away from the main game for something people may not even do.  At least, for a month-long challenge it is.  What I will do, however, is have a couple of different scenes where two of the characters get into arguments.  If the player has equal friendship points for the characters, then they can talk them both down with no penalty.  If not, then they have to side with one character and let the other character's friendship points take a hit.  Again, big Mass Effect 2 inspiration here and I will fully admit it.

Tomorrow, I take a break from this.  Monday, I get back to writing.

(+1)

Honestly I did not take the time to read all of your devlogs, but it's a good habit to document like this and you seem to be progressing at a steady pace, good job :)

Thanks!  I am trying to get into the Devlog habit again, I slacked off the last few jams/projects.  It helps me remember what I did and what I need to do the next time.  But, its just fun!