I have some questions.
- "Mexican Train" starts with a double-number tile, starting with '6:6' in the first round, then '5:5' in the next round, etc. Should the station or star tile be a double tile? Or do we start with a double-number tile that isn't used for storytelling (if so, which double-number tile?)
- How many trains can we sprout from the starting tile? In Mexican train it's one for each player plus one shared among players, but its unclear here. Since you ask for a '6:6' domino set, and a story is 18 tiles, it could have at most two players (three trains?) but I suspect this is a solo game (two trains?).
- Aside from the abundant resources tiles, what does a player do if they draw a tile that can't be connected to any train?
- If "the connecting side determines the result" does that mean the tile I place for each question will predict the answers for the next question? I.E. one train has a '6' exposed, I place a '6:2' tile, that would mean the next question is likely to have a '2' answer. (Not a problem, just asking for clarification.)
- The example star tile was '1:7' but you asked us to use a '6:6' set of dominoes. Was this a typo?
- The threats tiles must be "connected to the base tile," but you don't mention which tile is the sole "base tile." Did you mean the "station hub tile," the "star tile", or the nearby planetary bodies, or something else?
I think this is a clever idea for a story-telling game.