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Mozai

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A member registered Jul 11, 2018

Recent community posts

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The room transition in “the Heart” works, but as the sage Britney Spears once said “oops I did it again.”

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Confirmed. Will use Linux build to test the other thing.

EDIT: completed the game with the Linux build. The endscreen apologizes for a rushed job, but you did a fine job. You could’ve done a copy-paste of other exploring-platformers, but you showed some ambition even with these simple tools. Seek out Nifflas’s “Within A Deep Forest” and “Knytt Stories” if you need more inspiration.

Downloaded the windows version. Found a room called ‘The Heart” and I think you forgot to put a wall on the right-hand side because I’ve been walking without a room transition for 30 seconds and automap says I’m many rooms distant.

Linux version: despite being an AppImage, it does not include all the needed libraries: “error while loading shared libraries: liblove-11.5.so: cannot open shared object file: No such file or directory”

I like the idea. Having trouble with knot 8, as it gives me the red error ‘X’ if I pass over and if I pass under, as if there was some third choice.

the “Project: Genesis” text writes outside the visible area, half-words on the bottom edge and a delay before showing the button that tells me more text was “typed” out-of-sight below the viewable area. :(

I’m repeatedly impressed with what people can do with PICO-8

very long load time (134 megabytes?) and many errors about “Prevented call into an uninitialised yyal from Audio_EngineInvokeCallback” during the load.

it gets very weird when the shop prices are so wide it pushes other buttons off-screen so you can’t buy anything else.

Clicking on the Lumon logo in the upper-right takes me to “Quarterly Results,” with three blank spaces. I can click to make sounds, but the game doesn’t otherwise respond. Because this is supposed to simulate an engimatic experience I don’t know if this is intentional or a sign something is broken.

“Our system has flagged this page for additional review due to potential suspicious behavior from the page owner.”

Bought the “?” upgrade, now I see a blue screen with the text “1 point” and the music changed. Does not respond to input; feels like a bug.

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bug report: sometimes enemies that “break” or spawn more enemies when shot, they spawn the enemies in the walls/ouside the arena, and those new enemies cannot be shot, which means the level can’t be completed. EDIT: but I should say this is an excellent game, I’m having a great time.

Not much there, but your heart’s in the right place and you’re learning. Keep going

When playing on web, the itch.io buttons hide the score in the upper-right corner, even when window is maximized.

The instructions describe starting with seven (polyhedral) dice, including a d4. It also describes a dwindling pool, such that every die will eventually get stacked on the tower. A d4 die is almost always a tetrahedron with a base larger than any other die’s faces, opposed not by a face but a single corner between faces. How the fudge do you continue stacking the tower with “a second polyhedral set of dice” above that tetrahedron?

I don’t think this is what the game is supposed to look like: https://imgur.com/sshot-5d9nshN Is it because I’m getting 403 errors for something called “tailwind” ?

more skillchecks could be minigames like this.

Firefox 138.0.1 (64-bit) and Chrome Version 136.0.7103.113 (64-bit)

Trying the webbuild and I get these error messages in both Firefox and Chrome: The referenced script on this Behaviour (Game Object ‘Text (TMP)’) is missing! No GameObject found with the name ‘HEAVEN MUSIC’! NullReferenceException: Object reference not set to an instance of an object. in BUILDWEB16.framework.js.gz:3:34928

webbuild. The longer I play, the more stuttering happens in gameplay. A problem with Godot?

Got stuck after I hit a teleport tile, and I’m on a tile between two walls but I can’t step off the tile.

If you don't play fullscreen for the scaling minigame, the itch.io buttons cover the "okay" button in the upper right, and you can click it and will change colour but it won't act like it was clicked.

Fox and Skye know what a video game should sound like.

web version crashed after the countdown and telling me the "secret":

Uncaught TypeError: GodotAudio.ctx is null

The jumping puzzle after the second save room is really hard, timing the face-the-opposite-way to jump, then twisting around, but jumping while facing the opposite direciton in the 1/10th of a second before sliding off that cut-off corner.

Great idea, looking forward to the polished version.

when following the cricket, the Denier drops before the cricket makes a 'stop' sound.  Is that intentional?

ጎፕርልልረል ዘጎነልዕ ኗዐኗቿቻ ቿዐፕረቿፕ ፕል ክዐ የቿ ዪሃዪቿ ጌቿዐ! ዘዐረቿነቿ ክዐዪጎቿዘጎ ል ርቿክጎዪጎሠል ልነዐ ነልክዐጕዘጎሠ ልዪኗዐ ፕቿ.

8 squares, 756 seconds.  well done.  Was about to ask about the music then I saw "1024bytes of code" and daaaaaang.

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How the bleeping fudge can we turn off the motion-blur?  In a game that asks me to notice details, turning everything we see into a smear is a terrible idea.

Feels like a less agonizing Baldi's Basics

"Failed to load audio/bgm/Town-Village%20Theme%201.ogg"

"Press Z to cycle potions."  nope, Z throws, V cycles.

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So, second level, the elevator dropped me out of the map. Did the rich person know I was coming and set a trap?  EDIT: restarted, got past the elevator to the Cornhill directors who asked me a question but I can't advance the dialogue.

I'm guessing the 100th coin is impossible and that's why we were told not to go into the bad zone.

Doesn't look great.  https://imgur.com/CsmDGLh

"Summer Festival" not sure what I'm supposed to do here to collect resources.  I think a 'tile' is the circles on the map, and each 'tile' has seven 'cells'?  So a warehouse collects from adjacent 'tiles' but not the 'tile' the warehouse occupies?  I've built warehouses on the same tile as a resource, and on a neighbouring tile, but only the "wood" resource increases over time not the "coconuts" resource. Also the warehouse says it has "autocollect amount x1.3" during construction, but "autocollect amount /1.666" when construction is complete.   It gathers more during the minutes it's incomplete?

Hard to tell what's an intentional bug and what's a genuine bug.  Like, I'm at the end of the level now, the audio clip "I eventually came back to the original, sort of" is playing over and over on a loop, and I'm unable to jump high enough to reach the (second) end-of-level door.

Thanks for this.