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I don’t think the game is that grindy, if anything, due to constant feedback from players, I think it’s gotten almost too not grindy for this genre of game, like it hits you with too much new stuff too often, to the point I worry players will get overwhelmed or just forget about entire game systems or miss out completely on certain activities and events. Obviously I’m biased, since I made the game, so maybe I need to collect some feedback on this point.

Either way, I’m not saying you’re wrong. If you think it’s too grindy that’s unfortunate, and I’ll try to see what I can do in future versions.

As far as needing to urinate, I don’t know. That’s something I need to collect feedback on, too. I think this is the first complaint I’ve ever gotten about that.

The patron edition lets you shut off various “emergencies” like pissing yourself, so it’s possible some people agree with you but have it shut off in that version, so maybe I haven’t gotten as many complaints about it as I should have.

I can collect some feedback on the grindiness and the rate of urination.

I definitely dislike the constant need for peeing, but I don't mind the grind. It feels as though peeing is a required fetish forced on the player that's impossible to turn off rather than a basic need.

I could make peeing optional, but you’d still need a source for the ingredient. Maybe I can make an option where you skip the scene but still gain urine at a fixed rate. Or, even easier, I could just make it so that peeing yourself takes longer.

Do you find the emergency (peeing yourself) scene is happening too often? Or just the general idea of it at all is off-putting? Like if you had more time to just go pee on your own, would that fix it?

For me, it's a bit too frequent, but I also think a part of it is the act of clicking a "pee" button itself is a bit much at times. It doesn't kill the experience entirely for me, but it still feels like I should be able to avoid it. I think one way to fix this could be just having, maybe a shady vendor in the woods sell it (along with other materials you wouldn't find at a typical market stall), while making the basic need part a toggle could fix it entirely as well.

I’ll add some sort of option for this in the next version. Probably more along the lines of just gaining the ingredient at a fixed rate rather than a vendor, though, since adding a whole vendor/shop just for this seems excessive. We’ll see though.

Thanks a lot for the feedback.