Woohoo! Wow, what an update and progress...now it already shows much more of the overall concept of what you're intending to do here. And it's AWESOME <3
You really "tickle" the potential of the development platform with it, too. 'Haven't seen any other Game using (Ren'py?) so creatively yet, I think...and it's all very much making sense and consistent now.
Only found a few minor bugs (like wanting to refill the vial with human c*m at the tap and the "Collect" Option bringing up a bug, but when rolling-back and using the "Use"-Option and then the vial works still perfectly).
Another thing was, that I couldn't detox (remove "poisoning" from giving him Amair's collected c*m from the vial) on Anthony with the proper shroom once he is already in the sanctuary - it seems the option to do so isn't even there yet.
Since the possibility of transforming our companions is on the table obviously, I wonder how they'll all look in the different possible versions (which is a hell lotta work to get them all implemented I can imagine, but well-worth it since the possibilities just get "mindblowing" with this).
I'm still looking forward to see how they'll react to the transformations (I know Cyril only so far and Ro from the older versions, but will definitely try it out in this one still).
So, to not get "lost in the rabbit-hole" of possibilities, I'll cut it for now and just look forward to the next one - whenever that can be concerning your post-flood-circumstances, which I hope you'll get enough help from the Government and/or EU even after this disaster.
Hugs and don't let anything/-one pressure you...do what you can, when you can and anyone who's excited about the Game will love any progress I'm sure.
The complexity should make anyone aware, that a project like this can't be done "in the blink of an eye" magically. After all, we're not in StarTrek where the Board-Computer can "magically" create the code for a holodeck simulation within seconds... ;-)
Viewing post in 1.201 - Groundbreaking Nature comments
Thank you buddy ! I'm glad you're appreciating the design I'm going for, it sure is time consuming but it's all done in a way that adding content will be painless and quite fun ! I'm looking forward to integrate some modding tools once I get a stable system !
I've taken note of the bugs, thanks x
When it comes to money, while we're not helped too much I cannot complain, we aren't being ignored either. Hopefully we can return living there before Summer !
I think you'll be very pleased with the partial TF coming up soon with the new system, I've been drawing some today mainly for the mc, but there will be many for the main cast as well! Full TF as well !