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(1 edit) (+2)

Managed to get here through heavy abuse of some movement tech... is this the end? There are quite a few bugs (the multiple dialogs lingering and glitchy movement around walls/corners are the most impactful), but I like the movement abilities. The backwards dash combined with not being able to turn around in midair led to some fun scenarios, and the level design explored them pretty well. Eventually I figured out that you could jump in midair at a certain point in your super jump to get a big boost, which seemed unintended, but also seemed required to progress? 

(+1)

Most movement tech and super jump midair was intended. Tried my best to make the level design use them, but the end was rushed (as seen with the amount of bugs left and missing explanation at the end ^^'). One of the bug sadly is that the end doesn't always trigger, but yes that is the end of the level! Congrats:D