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I'm not sure if this classifies as a bug or what, but the pixel perfect scaling option has been inaccurate to what I've been providing.

Here is an example of an image that I am using for a project, and here is what is looks like with the zoom set to the "1:1 Pixel Perfect Scaling" option within the program. For the most part the image looks fine save for some errant regions of pixels which I have no means of mitigating the effect of. Sprites look fine at 2:1 scaling and beyond, but lower than 1:1 is not preferable as it produces unfavorable results.

This is definitely odd... Could you ZIP the character folder for this and email it to honk@dreamtoaster.com ? Having it as a reference would be very helpful for solving this and getting a patch out ASAP.

Love that you're making this by the way! I really really love Ace Attorney.