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Nice music and art. The blind jumps were pretty frustrating, some indication would be nice. Also deaths being required in specific places means that you functionally have only one "life", and if you die in the wrong spot you just have to restart... maybe it would be cool to have scenarios where you can optionally die for an easier path, or try to keep your lives with a harder one... (or maybe you did do that later, I couldn't make it past the 2nd level)