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when she draws a card, a variable is increased to tell her that she has that card in her hand, and all the variables turn on a switch if theyre above 0... the switches are used as a condition for the skills with the effects of the cards.
but after i've done the check, i can turn off the switch if it's not the right time to use a card

though if her hand is full she ignores all conditions and uses anything to stop her getting locked

Huh interesting. Well, I hadn't run into issues, though I admit to not yet having tried a whole lot.

theres apparently issues with running out of cards, but its annoying setting up a test to see if my fix works