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Hahahaha, very good! The changing of level out of nowhere caught me off guard, but I loved it. The lack of control over when and how it changes is something I found very interesting, led to some nice adaptation on the moment. I didn't knew we had double jump from the start, but eventually I realized each time we're hit, we recover our double jump and that made the game instantly easier. I thought getting hit by the candies meant death, but turns out they just push you slightly out of your trajectory, which could mean death if you couldn't double jump and get back on track, turns out you can use them as makeshift platforms, kinda. Ended up beating it in 2 minutes. The animations were very good, the jumping had a lot of animation frames, the exploding pumpkins were nicely animated as well, the variety of pumpkins was also a nice touch. Backgrounds were very colorful as well, along with everything else which is usually good but I felt a bit overwhelmed by the amount of colors on the candy level, it is not visually clear what is going on at each part of the screen, especially because we're on a timer to the next switch that we don't know when is going to happen. I really like this game overall, the way you incorporate the the theme on the gameplay is really good. Great job!