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(3 edits)

Short but sweet

Finished up early again tonight, but had a productive night. Probably because I didn't play any games...

  • Icon designed
  • Added sky gradient
  • Added burnt out fire graphic when fire is extinguished
  • Added drop shadow to cloud and rain drops
  • Fixed Alpha Cutoff on rain drop material (smoother edges now)
  • Middle raindrop stream now does 33% more damage than outer two streams
  • Increased rain drop particle spawn rate
  • Added more random values to rain drop particles to feel more organic
  • Decreased stream hitbox width to feel more fair
  • Decreased fire hurtbox width to feel more fair

What's Next?

I might spend any extra time I've got on art and stay away from the code. It's all a bit dark and flat at the moment so hopefully I can give it a bit of dimension.