Short but sweet
Finished up early again tonight, but had a productive night. Probably because I didn't play any games...
- Icon designed
- Added sky gradient
- Added burnt out fire graphic when fire is extinguished
- Added drop shadow to cloud and rain drops
- Fixed Alpha Cutoff on rain drop material (smoother edges now)
- Middle raindrop stream now does 33% more damage than outer two streams
- Increased rain drop particle spawn rate
- Added more random values to rain drop particles to feel more organic
- Decreased stream hitbox width to feel more fair
- Decreased fire hurtbox width to feel more fair
What's Next?
I might spend any extra time I've got on art and stay away from the code. It's all a bit dark and flat at the moment so hopefully I can give it a bit of dimension.