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That was a fun, different take on the standard rpg system. I really liked how you used the real world as the base of your story, you don't see that a lot in RPGs. I also liked the design of the two characters and their relationship with eachother.

I had a bit of trouble with some of the gameplay. The encounter rate felt a bit too high until I realized you were supposed to learn specific moves from enemies. I think it would benefit to have some indication that you're supposed to learn moves from enemies, as I spent a long time wandering the city area trying to find a way across the bridge until I realized I had learned the ice ability a while ago.

It had a good, modern atmosphere with the music and the setting, and I really liked that, and the use of the "contagious" theme was pretty original. I had fun!

I was trying to "show not tell" by having you learn attack and wind attack from enemies during the opening of the game. If you inspected the bridge without having an ice ability, you'd get a short conversation that hints you need to learn an ice ability.

The time limit of the event means I didn't really get to playtest other than making sure stuff worked. Glad you enjoyed the game after figuring out what you needed to do next :)