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(+1)

I like the main concept. Health is a weapon, currency and main resource to investigate the world. I death is your way to upgrade yourself. I like it ) 

But character controller not very responsive and heavy.

Thanks for feedback, also I know, my script is not the best but its my first working project and jam submission, so yeah. I would appreciate if you could tell me addforce or transform.position is better or neither. Thanks!

(+1)

Very cool for the first project! 

It's complicated question. But I come up with using RigidBody and AddForce or changing velocity in RB directly in FixedUpdate. Also I disabling gravity in RB and use my own Gravity through AddForce. Unity's is too slow for me usually. 
Also there is many additional magic like clamping max velocity to not go too high. Adjusting acceleration and physics material friction etc.

So there are many little things to create perfect controller and there is no certain answer. You need to experiment and compare/analyze movement with the games you like. But you you use physics in any way I don't recommend move objects through Transform.