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A jam submission

Evil Self PlatformerView game page

#MiniJam92
Submitted by Kingroli — 7 hours, 14 minutes before the deadline
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Evil Self Platformer's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#313.4793.667
Use of the Limitation#323.4793.667
Overall#652.9513.111
Enjoyment#772.5302.667
Presentation#832.3192.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Bartha Roland

Software used
Unity

Use of the limitation
Using Health You Can Run Into Enemies And Kill Them But They Also Deal Damage.

Cookies eaten
I Actually Ate 12 Chips Ahoy Cookies.

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Comments

Submitted(+1)

Not bad for a first submission, really nice concept you have there :D 

Developer

Thanks :D

Submitted(+1)

Very fun, but it's really annoying how can't jump by just pressing fast (I know the charging thing, but it should do at least a small jump), and the sprites are really blurred.

Developer

Thanks for the opinion, I will try to make a better game next time! 

Submitted(+1)

Very interesting idea. First submission for a jam? Amazing!

Developer

Thanks for feedback, and yes first submission and actual working project. 

(+1)

Beautiful grafics

Submitted(+1)

I like the main concept. Health is a weapon, currency and main resource to investigate the world. I death is your way to upgrade yourself. I like it ) 

But character controller not very responsive and heavy.

Developer

Thanks for feedback, also I know, my script is not the best but its my first working project and jam submission, so yeah. I would appreciate if you could tell me addforce or transform.position is better or neither. Thanks!

Submitted(+1)

Very cool for the first project! 

It's complicated question. But I come up with using RigidBody and AddForce or changing velocity in RB directly in FixedUpdate. Also I disabling gravity in RB and use my own Gravity through AddForce. Unity's is too slow for me usually. 
Also there is many additional magic like clamping max velocity to not go too high. Adjusting acceleration and physics material friction etc.

So there are many little things to create perfect controller and there is no certain answer. You need to experiment and compare/analyze movement with the games you like. But you you use physics in any way I don't recommend move objects through Transform.

Submitted(+1)

The graphics are beautiful and the idea is interesting. But it's hard to control the character.