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Final Update and Alpha Build (Most Likely)

I've got nothing left but work, family stuff, and travel between now and the end of the jam, so I decided to build and submit what I've gotten done and call it a jam. I did manage to get a few things done late this evening:

  • Splash Screen for Main Menu
  • Credits Screen and Navigation
  • WebGL Build Submitted to GameJam

Here's the submission page, and a direct link to the playable web version.

There are two known issues with the Alpha Version:

  • The menu buttons are blurry (not sure what happened, will fix later)
  • The first level oasis acts as a transporter back to the beginning of the level if you jump while inside it. (bug, will fix later)

When I get back from my trip, I want to build the core 4 levels of the game, with added monsters, obstacles, and a final boss. I'll probably even keep updating this devlog, just for my own records.

Things I've Learned...

  • I really enjoyed doing this jam and trying to complete my first game ever. I just like doing the work, and am excited to learn and do more.
  • Making even a simple game takes more time than I realized.
  • Time management, planning, effort, and focus are super important, way more important than talent.
  • It's been a lot of fun following others as they build games. Everyone has been so supportive.

Thanks to everyone for the comments and support!

Many thanks for this devlog. It was interesting to follow all your steps. 

Thanks, Jatsu! I wish I could have gotten the whole plan done during the jam, but I've still learned a ton and had a lot of fun.

Congratulations! Jams are great for learning and I think you did well, even researching animations, risking with different ideas. I hope you finish the game you imagined, after the jam.

Cheers!