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My workflow is pretty simple:

  • Framework: LÖVE (sometimes with Lua, sometimes with MoonScript, still not sure which one I like better)
  • Text editor: Atom
  • Graphics: Paint.NET, and maybe Piskel for animations
  • Sound:
    • FL Studio for general music stuff
    • Audacity for simple editing
    • BFXR for some sound effects
    • I'm gonna try and break out LSDJ for music for my next game
  • Level editing: can't decide :(
  • Version control: Bitbucket/Github/Github for Windows
  • Recording: OBS
  • Gifs: Licecap, begrudgingly
  • Video editing: Hitfilm
  • Hosting: itch.io, of course!

Just kidding, that isn't simple at all. :P

    (1 edit)
    Gifs: Licecap, begrudgingly

    You could use Gifcam. It works pretty solidly, indeed, and is what I use when making GIFs. I also used to take videos with OBS and then use GIMP to convert it to multiple layers in a single image, and then export that into a GIF.

    Gifcam actually appears to have the same problem that Liceecap has, which is that you have to have the position the window to set the recording area. It's really annoying trying to move a window to line up perfectly with another one.

    Generally, you'd want to take a small portion of the screen for your GIFs so you can make out details and keep file sizes low, I think. If you need to perfectly capture a small gameplay window, you probably should go with OBS to record the window, and then use GIMP to export a GIF from that captured vid.

    Yeah, that's definitely an option I should investigate. I also heard you could use ffmpeg to convert videos to gifs?

    Yeah, that also might be possible, but I'm not sure. I think I've heard something like that around the Internet.