This is a fairly straightforward basic game but has a lot of room for improvement.
Here are the critical points I came across during my playthrough:
It's spelled "escape," not "Echap".
Gathering ethereal energy: Not a fan of choice boxes when there's no reason for me to say "no." Just give the item to me.
I don't understand the fruit bags. Why do I need to go through so many menus to get a random fruit? Why not just give me a random fruit to begin with?
Basic enemy attacks don't have an animation
Fallen enemies can block your movement. There were some moments when I got stuck because a couple of enemies ganged up on me. On the bright side, they go back to their spawn points when they respawn so it's not a soft lock, just annoying.
Water Shot doesn't have a description or cost.
I can see you are using some plugins. I would have liked to see some action sequences and enemy HP bars. Action sequences so skills like "slash" could look like the character is actually slashing with the sword instead of waving hands, and HP bars so I know how close I am to defeating the enemies.
Ultimate Skill concept is cool, but where is it? I don't see it in my skills.
There is a lot of repetition in this game and it's kinda tedious.
- Battles are pretty basic and you end up in several of them just because you're talking to people
- At least they are short!
- You have to go through the all of the character's unlocked text every time you talk to them. It would be better if we just got what was new. You could have an item that allows you to see all of the character's unlocked text so the player can see the whole story when they want.
The HUD doesn't match the main character's HP and MP when you have multiple party members
Kinda weird that you can use the airship in the underground area
It's easy to acquire fruits so there's not really any risk/reward involved with giving the characters fruits. Just spam your best at them and watch them grow and talk.
End battle is kinda imbalanced. Seems too easy to win after so much buildup. My main character was level 10 by the end.
Lots of spelling errors and occasional weirdly-worded phrases.
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It's not all bad though! Here are some positive points:
The relationship system is a cool concept
Battles are over quickly
Being able to summon an airship at any point instead of having to remember where you put it is nice
It's not hard to figure out where you're supposed to go
On screen enemies means you can see battles coming and even avoid some
I was going to complain about how some places are inaccessible, but then I found the boat. Clever.
I appreciated the popup that told me where the end point was, and then there's a save prompt after going through the ending door.
Having to sprinkle water on a hole to make the shop appear is a unique idea and has some fun music. (Though it's kinda annoying too and there isn't much point to visit the shop since I have so many fruits already)
I like that I get to choose my character's appearance at the start of the game. It would be even better if it affected some part of the game, such as certain dialog points.
The window skin looks good.
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This game is a good basic game, and I did enjoy it overall. I just think it would be even better if it had a thorough polishing. Things like adding HP bars and cleaning up the grammar would be fairly quick & easy ways to improve the game; addressing the bigger issues like the game's overall balance and economy would be much bigger tasks but would likely take this game to a whole other level if you did so.
I hope you keep improving. Good luck on your future projects!