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Didn't post an update last night as I was pretty tired but here we go~ What I got done last night!

  • I finally changed the spear sprite into something more interesting that a red bar. 
  • Finally gave the player a hurt sprite, though the way I implemented it makes it look a bit silly when gliding on the ground lol
  • Spotted a small bug where the leaping spider gets stuck (dang it)
  • Added doors that open with a spear attack.
  • Made some decorative tiles! Mostly based on coral to give it a bit of an ironic twist.
  • Sound Effects! I added some sound effects, very nes sounding ones to the players actions. As I'm making more rooms I'm implementing them throughout the game on enemies and actions. Already the game feels a bit more alive with it. What I'm concerned about is the music. Everything I've come across just... doesn't fit my vision but time is running out so I might just bite the bullet and use something under CC.


  • Created the Crystal Boss, since all the exclusive enemies here were all insects it only made sense to make the boss a bug.
  • After shooting a couple of crystal rock-eggs at you (Maybe I should make those spawn little flies or something) She goes down to refuel on eggs that are one the ground (Which I will add as a background later).


  • Also made the Lava Boss, inspired by the dragon boss from Zelda 2. This one was a lot more complicated than the Crystal Boss.
  • He shoots three bouncing eyes (Which is fixed now, those platforms on the wall were getting in the way)
  • After which he charges up for a mighty laser beam going in your direction.
  • Starts cooling down then goes back down after a bit and pops up in a random hole of the three.
  • Seriously my dudes making this boss required so much coffee (at least three mugs).

That's it for last night. I have a day off today so I suspect I'll be getting most if not all of the map done today and have a working prototype at the end of today!! Exciting~