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(1 edit) (+1)

You're right, my response does come off a little disrespectful, likely due to poor word choice and I deeply apologize to the developer for my response.

With that in mind I would like to reinforce my main point of contention which was the controls, I get what you're talking about atheniann but usually acts of randomness happen in the environment rather then the character as often it becomes difficult to find the right kind of randomness that doesn't become uncomfortable to play with if it affects character controls. If you made the character walk faster and crouch/uncrouch faster that could improve to overall ergonomics of the main mechanic.

Opinion: A good fodian game should make the player believe that it was their fault and their sole reason for losing was their own intuition.