Hey, thanks for your input! I'm a little against a manual input, but I'll see what I can do about finding a way to make a save point in front of boss fights make narrative sense. Most important people have secretaries, I suppose...
Yeah...the hot cocoa. Hoo boy. Turns out it hasn't worked at all this whole time. I'm planning to put out a patch to fix a bunch of stuff tomorrow-ish, so you can hold tight there, don't worry.
A low level indicator might be a good idea- it'd make narrative and literary sense, and it's not super hard to implement! I've gotten a lot of complaints about game balancing across the board, too, so I'll take a closer look at all of that.
(ps, I'm glad you noticed! I was actually worried it'd be too subtle for people to pick up on- yeah, I hope to make it more clear in the full game without saying it outright- Jay isn't the kind of kid who'd necessarily come out about being a trans dude, but it's part of who he is. Besides that, we have plans for more lgbt+ npcs in the final product [also not just there for Brownie Points, sometimes people are just gay/trans/whatever], so expect more where that came from!)