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Thank you very much :)

Yea that's because there was no animation for the knight in the asset pack for going up and down :D I tried to kind of solve this by adding a bigger hit radius for up and down nonetheless, but you are totally right that this should be included :)

(+1)

I was just curious, didn't meant it as a complaint!

The hit detection was good, so didn't really miss the up or down attack directions.