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I enjoyed it. The 2D graphics remind me of some of the point-and-click games that came out in the mid to late 90's. The 2D/3D mix was an interesting combo, but I would have liked to see maybe the #d be cel-shaded or something so it matched the art style better.

I had a problem where, seemingly completely at random, the camera and the control scheme would reverse. It made it a bit annoying to move and restricted my view. I don't know if that was meant to be, but if so, please get rid of it!

Besides that, the game is a pretty nifty idea, and a tightening up of the graphics would make a good start for a professional quality game. The per-pixel lighting was a nice and aesthetically pleasing addition.

Thank you for your comments! We are aware of that bizarre camera issue, on the last day of the jam when we were play testing it happened seemingly at random in some of our play tests but not all, so we sadly couldn't figure out a fix in time before submissions were due, we definitely will have it fixed in the future! Thank you for still playing even with that bug being annoying! Thank you again for your comments and the graphics will be tightened up and bugs fixed in the future finished version :)

Also a quick update I think the bug is gone now! It seemed there was a line of code wrong in the camera follow script so it seems like it is working now!