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This is a genuinely scary game at first, but once you realize the monster goes away after you shoot it, it loses the vibe. Maybe add a mechanic that makes the game more difficult? But overall, this is a really cool game.

According to the description (and based on my experience), the monster gets more resilient the more samples you get, to the point where I can't get the last one because I can't chase him off after I get 5 of them.  :/

if you shot the abomination, it will back off for a few seconds. enough time to start running and turn around to shoot it again.