Hey Cowlord! Thanks for the headsup, we're just updating the asset now so we'll take the opportunity to get in touch with Yoyo Games about that error.
Great! I can't wait for android support, I don't have the HTML5 module quite yet. Are you also planning on making a C++ .dll for desktop cross-play also?
P.S. When you add more features/out of beta you should increase your price to probably $35 or $40 at least. GMS is kinda weak with multiplayer and the best solutions cost $40, $99, and $150 - and gamesparks can target all platforms where the best these others do is 1 or 2 platforms per extension. Hope I don't end up screwing myself but I think you are def undervaluing your work. :)
The main priority so far is to get the SDK working with mobile devices (both Android and iOS), but this priority can change depending on the needs of our supporters. Actually, we just included desktop support in our development roadmap.
We're glad you're excited about Android support. This is ready now and available here.
As for your advice, thanks! We really appreciate your feedback. In fact, the target price for the SDK in version 1.0.0, including support for HTML, Android and iOS platforms will be $39.99, but we're offering it at lower prices for our early supporters while it's still on development. Price will be increasing as we add more features, but all our supporters (early or not) will receive all subsequent updates free of charge.