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Pixel Fx Designer

Design pixelart effects and render them to .png sprite sheets or .gifs · By CodeManu

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A topic by Wulfky created Jul 20, 2018 Views: 672 Replies: 7
Viewing posts 1 to 3
(+1)

It seems that whatever the emitter order, some bigger particules are juste always in front of the others? How do I change that? I tired changing emitter order and playing additive and normal mode, but I cant push an emitter in the back.

Developer(+1)

Particles' depth/z position is currently buggy, we'll add an option to change particle depth (that properly works) in the next update.

Cool, thanks!

Developer(+2)

A "Layer" function has now been added to v1.1.2, allowing to change the particles draw order. :)

Woah, that tool is growing crazy fast! Good job!

Hi there! I downloaded the latest version from itch.io and found that the layer doesn't quite some to be working as labeled.

I'm trying to make a fire FX with smoke built in, and I'm trying to get the smoke to render on a "lower" layer from the fire itself. But the smoke is overlapping the fire, even though it's set to a lower layer and the fire is set to 10.

I took a recording of what I'm seeing. Let me know if I'm doing something wrong!


Developer(+1)

I'd guess that you are using Additive blending, that will make the particles colors blend despite being on different layers. Changing it to Normal will avoid that happening. :)

(+1)

Oh, you're 100% correct! Thank you - pleased that it's just user error ;)