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(1 edit)

It was fun, simple, and clever. I didn't get a chance to beat it, but what I played was pretty cool. There were some really creative mechanics worked in that kept me having to think outside the box. I'd have liked to have some sort of story or cutscene, even as simple as those ones in Tetris to break up the puzzle solving, otherwise it feels quite exhausting to get hit level after level with tough challenges. I am not sure how it fit the theme as well, though, I suppose one could stretch it a bit. Hope I can try to beat all the levels at some point!